David Kertesz
San Francisco, CA
Objective
To push myself creatively creating engaging art for games
Summary
• 3D Modeler proficient with Maya, Mudbox and Zbrush
• Texture Artist well versed with Photoshop
• Strong team player who specializes in creative solutions and effective workarounds
Experience
Senior 3D Artist , Zynga/Mafia Wars 2, San Francisco, CA 2010-2012
• Create 3D environmental assets from concept to completion
• Provide feedback and direction for 3D assets to two outsourcing groups
• Train other team members in our pipeline
Developmental Software Tester , Zynga/Mafia Wars, San Francisco, CA 2009-2010
• Test daily feature builds and bug fixes
• Test various alpha build features prior to release
• Participate in the brainstorming of ideas to uphold the integrity of the Mafia Wars brand
Environment Modeler/Texture Artist, Nuko Toys, San Francisco, CA 2009
• Create 3D environmental assets
• Create original texture and normal maps for game assets
• Develop efficient workarounds based on restraints of the Unity game engine
3D Modeler/Texture Artist, Factor 5, San Rafael, CA 2008
• Model 3D assets based on concept art and real life references
• Create original texture/normal/illumination maps for game assets
• Develop level of detail and collision meshes for 3D assets
Senior Animation Tester/Assistant Modeler, Spore, Emeryville, CA 2007
• Test Spore’s proprietary procedural and key framed animation system
• Develop new fail cases/solutions for animation problems
• Assist in the creation/modification of 3D Assets under the Lead Modeler
3D Artist/Intern, Dark Voodoo Studios, San Francisco, CA 2007
• Model and texture 3D Assets
• Develop ideas and concept art
• Learn internal procedures and proprietary software
Software Tools Tester, Electronic Arts, Redwood City, CA 2005-2007
• Train and delegate tasks to members on the team
• Test EA’s proprietary software tools for functionality
• Test different build runtimes for multiple platforms (PS2, PS3, PSP, Xbox, Xbox 360, Wii and PC)
• Issue reports on the daily build/Arc logs
Education
Virginia Commonwealth University, Richmond, VA
• Bachelor of Fine Arts, Communication Arts & Design: Kinetic Imagery: 3D Animation/Video Editing
Awards
William Penn Scholarship, Private Organization
Computer Skills
• Maya/Mental Ray
• 3DS Max
• ZBrush
• Mudbox
• Photoshop
• Marmoset
• Headus/Roadkill
• XNormal
• Unity Game Engine
• Unreal Game Engine
• After Effects
• Dreamweaver
• Jira
• DevTrack
• Ableton Live
• Microsoft Office