Resume

David Kertesz
San Francisco, CA

Objective        
To push myself creatively creating engaging art for games

Summary        
• 3D Modeler proficient with Maya, Mudbox and Zbrush
• Texture Artist well versed with Photoshop
• Strong team player who specializes in creative solutions and effective workarounds

Experience  
Senior 3D Artist , Zynga/Mafia Wars 2, San Francisco, CA  2010-2012
• Create 3D environmental assets from concept to completion
• Provide feedback and direction for 3D assets to two outsourcing groups
• Train other team members in our pipeline

Developmental Software Tester , Zynga/Mafia Wars, San Francisco, CA  2009-2010
• Test daily feature builds and bug fixes
• Test various alpha build features prior to release
• Participate in the brainstorming of ideas to uphold the integrity of the Mafia Wars brand

Environment Modeler/Texture Artist, Nuko Toys, San Francisco, CA  2009
• Create 3D environmental assets
• Create original texture and normal maps for game assets
• Develop efficient workarounds based on restraints of the Unity game engine

3D Modeler/Texture Artist, Factor 5, San Rafael, CA  2008
• Model 3D assets based on concept art and real life references
• Create original texture/normal/illumination maps for game assets
• Develop level of detail and collision meshes for 3D assets

Senior Animation Tester/Assistant Modeler, Spore, Emeryville, CA  2007
• Test Spore’s proprietary procedural and key framed animation system
• Develop new fail cases/solutions for animation problems
• Assist in the creation/modification of 3D Assets under the Lead Modeler

3D Artist/Intern, Dark Voodoo Studios, San Francisco, CA  2007
•  Model and texture 3D Assets
•  Develop ideas and concept art
•  Learn internal procedures and proprietary software

Software Tools Tester, Electronic Arts, Redwood City, CA  2005-2007
•  Train and delegate tasks to members on the team
•  Test EA’s proprietary software tools for functionality
•  Test different build runtimes for multiple platforms (PS2, PS3, PSP, Xbox, Xbox 360, Wii and PC)
•  Issue reports on the daily build/Arc logs

Education        
Virginia Commonwealth University, Richmond, VA                                                
•  Bachelor of Fine Arts, Communication Arts & Design: Kinetic Imagery: 3D Animation/Video Editing

Awards            
William Penn Scholarship, Private Organization                                         

Computer Skills                      
• Maya/Mental Ray                  
• 3DS Max
• ZBrush
• Mudbox  
• Photoshop
• Marmoset
• Headus/Roadkill
• XNormal
• Unity Game Engine  
• Unreal Game Engine      
• After Effects
• Dreamweaver            
• Jira             
• DevTrack
• Ableton Live         
• Microsoft Office